AI Insights · Timothy · July 2025
Top Boxing Games in Latin America: Q2 2025 Performance
Explore the performance trends of the top boxing games on a unified platform in Latin America during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top boxing games on a unified platform in Latin America showed varied performance trends, as observed through Sensor Tower's comprehensive data.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a gradual increase in weekly revenue, ending the quarter at approximately $233. Weekly downloads experienced a peak in mid-April with about 110.9K, while active users fluctuated slightly, closing the quarter around 175K.
Boss Fight by BoomBit Games had a notable rise in downloads, reaching 147.5K in early June. Revenue showed a significant increase in mid-May, hitting $167, and active users steadily rose, surpassing 1.17M by the quarter's end.
Real Boxing 2 from Vivid Games S.A. maintained a consistent revenue stream, peaking at $955 in late March. Downloads and active users both saw an upward trend toward the end of the quarter, with downloads reaching 74K and active users nearing 95K.
Kung Fu GYM: Fighting Games, published by Next Hope, experienced varied download numbers, peaking at 41.7K in early April. Revenue remained minimal throughout the quarter, while active users saw a slight increase, closing at approximately 258K.
Lastly, Arm Wrestling Master from GOODROID, Inc. had consistent download figures, with a slight decline towards the end, reaching 11.2K. Active users also saw a gradual decline, ending at around 194K.
For more detailed insights, visit Sensor Tower.